Breakdown

Old House

Created in Photoshop/NukeX, I began with a shot I took of a local house. First I created a clean plate then, using layers and non-destructive techniques I painted, comped and adjusted the image to convert it into a winter night scene. Final colour correction and the snow effect were added in NukeX.



Tower on the Beach

Created in Photoshop/NukeX, I began with a clip of a coastal scene and a still plate. In Photoshop I painted, comped and adjusted the image to create the tower as well as the stormy sky layers. Compositing, sky animation and final colour correction were done in NukeX.





CG Interior

Created in 3DS Max and rendered in Mental Ray, I began with a photograph out of Canadian House and Home magazine then created a CG Interior inspired by this image. I say inspired because (to save time) it is not a 100% accurate recreation. Modelled in 3DSMax, textures are procedural (Mental Ray) or using texture maps created in Photoshop. Final file was rendered in Mental Ray.


Desert City

Created in Photoshop/3DSMax/NukeX, I began with a collection of images that I painted, comped and adjusted to create a new environment. I then took the various layers from Photoshop and projected them onto geometry created in 3DSMax. Then I imported the geometry and cameras into NukeX for projection compositing and colour correction.



WW2 PT Boat

Created in Maya 2017, rendered using Arnold. Part of a 'vehicles in history' series I'm working on. A textured version will be added as soon as its ready.







WW1 Fokker D3

Created in 3DSMax 2017, rendered using Mental Ray. The first model I created for a 'vehicles in history' series of illustrations I'm working on. Its a medium rez model with basic textures. I created it to demonstrate how much faster it is to create illustrations/concept art using CG elements and how fast it is to make adjustments. I knew I'd be adding details in Photoshop so texture maps are rudimentary.





WW1 Sopwith Camel

Created in Maya 2017 and 3DSMax, Maya rendered using Arnold. The second model I created for a 'vehicles in history' series of illustrations. Like the Fokker model (above) the Sopwith Camel is a medium rez model with basic textures. Combined with the Fokker D3, I created it to demonstrate how much faster it is to create illustrations/concept art using CG elements.

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