Created in Unreal Engine 5.0. Going for an older Hollywood look, I laid out the landscape in Unreal, then used Megascan assets and textures to build the environment. The old car is a free 3D model modified in Blender and re-textured in Quixel Mixer. The character 'Lucien' is a Metahuman. I used facial animation that came with the Crowd Pack for the City Sample project from Epic (Thanks to a YouTube video from Jobutsu https://youtu.be/aWzdMmoI2pg) and animated the body with the default control rig. I'm not an animator but I like having characters and motion in my environments. Lighting, wind and camera FX, were created in Unreal.

Created in Unreal Engine 5 (Preview). Going for a natural look, I laid out the general landscape in Blender, then imported it into Unreal and used Megascan assets and textures to build the environment. Lighting, wind and camera FX, were created in Unreal.





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