I originally built this model of a Fokker D1, c.1918, as a low rez version in 3DSMax I used it for a series of illustrations (Portfolio: Modeling/texturing/Photoshop). I've remodeled it at a higher rez in Blender, textured it in Mixer with Megascans and decals created in photoshop. Rendered in UE5.1 I plan to create a large Landscape in UE5 in which to fly it! Check back to see my progress.



Created in Unreal Engine 5.0. I laid out the landscape in Unreal, then used Megascan assets and textures to build the environment. The old car is a free 3D model I modified in Blender and re-textured in Quixel Mixer. The character 'Lucien' is a Metahuman. I used facial animation that came with the Crowd Pack for the City Sample project from Epic (Thanks to a YouTube video from Jobutsu https://youtu.be/aWzdMmoI2pg) and animated the body with the default control rig. I'm not an animator but I like having characters and motion in my environments. Lighting, wind and camera FX, were created in Unreal.

Created in Unreal Engine 5 (Preview). Going for a natural look, I laid out the general landscape in Blender, then imported it into Unreal and used Megascan assets and textures to build the environment. Lighting, wind and camera FX, were created in Unreal.





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